CloudMeadow - Cloud Meadow - Version 0.1.2.0 - Update
Year of manufacture: 2020
Genre: RPG, SLG, Strategy, Animation, Anal, Big Breasts / Big tits, Blowjob, Milk, Furry, Neko, Monsters, Stretching, Yuri, Yaoi
Censorship: Missing / There is a patch to remove
Platform: PC / Windows
Publication Type: In development
Tabletka: Not required
Language of game: English
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.
Fixed an issue when removing an item from the inventory
Fixed fertilizer selecting ingredients instead of essence inventory tab
Fixed Edeline on market day not having a shop option
Fixed changing scenes too fast resulting in an exception being thrown
Fixed changing items on the party selection screens causing an exception
Fixed small text on the party selection screen
Fixed player taking damage while jumping across acid pools
Keybinding improvements – more actions are now rebindable and with up to 2 alternate keys each
Changed the farming controls to have more parity with other farming games
Updated Stat improving traits tooltips text
Stat-improving Traits now only affect the max range
Stat-improving Traits are now percentage-based instead of granting a flat bonus
Monster bloodline traits now have a lower maximum range
Time of day now progresses twice as quickly – 1 real second per 1 in-game minute (was previously 2 real seconds per minute)
Changed the math of how the essence market determines it’s prices
Increased the loss of value when vendoring items from 20% to 25%
Increased the health bonus for getting seeds from 40% to 60%
Growing a high quality crop will always reward 1 seed + 20% chance of another seed before item bonus chances are applied (Was previously + 45% to get 3 seeds, 75% to get 2 seeds, 110% chance to get 1 seed with health bonus)
Album unlocks and options settings should no longer reset when closing the game
Greatly reduced texture memory usage on Savannah dungeon floors 3 & 4 – players who previously encountered crashes or missing textures when loading these floors should now be able to progress
Fixed not being able to obtain byproducts from monsters
Fixed the max value of a trait not working as it should
Fixed the bar on the essence market going off the graph
Fixed the docks giving 25% more value than what was intended
Fixed an issue the sell price modifier was only affecting the quality value
Fixed crop plots showing when they shouldn’t / crops should no longer appear as if they are not saving their state.
Fixed farming tool hotbar being displayed on the first day
Fixed the message being too long when finishing breeding with the player
Story quest extended to prepare the player for savannah dungeon floor 4+ in the near future. These future floors haven’t been added just yet.
Reworked dungeon loading mechanism – should no longer cause the game to hang after loading screen
Farm Expansion and Construction upgrades are now available
Monster palette swapping added for Cat, Centaur, Holstaur & Wolf (except in combat)
Breeding monsters now has a chance to inherit the palette from another species
All buildings now have a construction cost
Enemies now scale 7.5x harder with player level and 2.5 harder with current floor. This is the first in a series of changes we intend to make to enemy scaling code in order to try and find a happy medium between ‘the player is slogged to death’ and ‘the player steam rolls everything’.
Improved the delay between click move when clicking out of dialogue
Domesticity Bar on the trait window now changes color depending where it is at.
Extended the dialogue when entering Katarina Station a bit.
Changed farm expansion to only use Shards
Mouse right-click shortcut to remove a monster from the Job Board
Changed the recipe of Gempas Plemonade
Fixed trait tooltips
Fixes to various trait descriptions
Fixed various traits not having descriptions
Fixed monster name tags missing
Fixed item stat blocks not displaying correctly on worn and equipable items
Fixed a grammar error in the intro
Fixed intro text being cut off
Fixed a dialogue error in the cooking tutorial
Fixed text in the Intro spilling out the sides of the box.
Fixed a bad collider in Kreyton home, where you could get stuck
Fixed a black line in Yonten X Evan HD
Fixed scroll wheel in the inventory being too slow
Fixed dialogue cut off for the scout on floor 3
Fixed being able to get more than one blasting charge from the Scout
Fixed Vodan dialogue being cut off
Fixed dialogue options not clearing properly causing dialogue options to show when they shouldn’t
Fixed an extra frame existing in the Garst X Evan HD
Fixed a font UI issue with seeds having too long of a name
Fixed Lucia’s collision box being rather small
Fixed a dialogue error when the player enters Giev’s tower
Fixed un-equipping weapons from the party screen throwing an error
Fixed a bug with dialogue not reading if statements correctly
Fixed construction window having visual issues on some resolutions
Fixed some z-sorting with the broken down farm
Fixed one of Ev’s animations not having it pivot set correctly
Fixed incubator window not closing when adding the egg during the dialogue with Jubelle
Fixed monster emoticons being super offset.
Fixed the the lighting at 7am being too dark
Fixed the calendar showing incorrect information
Fixed farm expansions not loading sometimes
Fixed exiting the wizard tower spawning the player too close to the door.
Fixed not being able to interact with the egg seller
Fixed not being able to interact with Valpongis
Adjusted the placement of stands so they block the player less.
Fixes issues in Vodan’s dialogue
Fixed issues in Rekk’s dialogue
Fixed Kreyton, Jaero, and Camellia’s dialogue having a bug with them.
Fixed Fio not unlocking HDs in the correct spot.
Fixed Jubelle following the player around at the market day
Fixed issues when skipping the tutorial week.
Fixed it raining on the farming day and preventing the player from completing the farming quests.
Added Fio X Evan HD scene
Added a small level scroll towards the bottom of the screen when you arrive at an area.
Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
Fixed some spelling and grammar issues in dialogue
Fixed the foreman following the player around after the dialogue
Fixed Katarina Station NPCs using the old interaction system.
Fixed the ripper fight not working
Fixed the KS captian not returning you to Cloverton
Fixed quests not adding/completing from UI properly.
Fixed not being able to close the sex scene in the album via Q or ESC
Fixed white box in the inventory UI
Fixed Jubelle not being by the door when she should be.
Fixed Kreyton animating in the wrong direction
Fixed issues with cat event dialogue and having it lock the game up.
Added a new cheat to get all of harvest and groceries, found in the options window.
Added the tutorial week story into the game.
Updated the visuals of a few NPCs
Replaced placeholder combat animations for Fio & Yonten
Introduced timing variation on monster’s combat idle animations
Combat overkill/ring out FX improved
Fixed the album changing the player’s gender.
Fixed some old interactions message still existing
Fixed Giev’s soundtrack not playing sometimes
Fixed display of long names for the nameplate over the monster’s head.
Fixed HD’s not rendering correctly
Fixed some fluids from the eve x crab scene persisting on other watched scenes
Fixed Dragon’s basic attack hitting all targets instead of one
Fixed Dragon’s passive applying 1500% crit
Under certain circumstances combat damage/healing numbers wouldn’t display correctly
Camellia’s portrait for combat selection restored
Changelog Version 0.0.2.5c:
Updated the logo on the main menu
Can now use either ESC or Q to close UIs Fixes
Fixed abilities not showing details in the party window
Fixed protag not showing up during battle.
Fixed not being able to unlock Kaleida HD scene
Fixed Kaleida scene not working
Fixed in-precision when using mouse movement with crop plots
Changelog Version 0.0.2.1e:
Added a new intro
Added rest of act 1 part 2
Added more HD audio
Added Sieger’s theme
Added Male Harpy x Eve
Added Garst x Evan
Worked on dungeon generation
Made improvements to the dialogue window
Made improvements to part 1 of act 1
Fixed monster stats not saving. (Feeding from older saves will still be broken)
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