Free Adult Games » Adult Games » 395games - MIST - Version 0.6.2 Update

395games - MIST - Version 0.6.2 Update



Genre: 3DCG, Animated, Male Protagonist, Adventure, Combat, Monster, Rpg, Sandbox, Turn based combat, Prostitution, Teasing
Censorship: No
Language : English


You want nothing more than to relax at your late grandfather’s old mountain hut, when you are suddenly surrounded
by a thick unnatural fog. To make it worse, dangerous monsters lurk in the woods and make survival difficult.
But there is a glimmer of hope. A girl that was able to flee and now lives with you.
You forge a pact to help her out in return for special “favors”.
And that is only the beginning.
Your goal: Survive, find out what happened and most importantly, build your own post-apocalyptic harem.​

Version 0.6.2
Changelog:

New Content:
1. A little bit of new story content. A few talks and the first small glimpse at the new area.
2. A few new options to spend time in the evening.
3. 2 new scenes (One with Mia and one with Robin.)
4. A few new dialogue options when talking to the girls.
Content changes:
1. You can now decide to have some “fun” with the girls when you drink the tea. First with Robin and later with Mia aswell. (Lily isn’t included yet.)
2. I remade almost every single animation that still had the old cabin in it. Why almost? I forgot one and only noticed at the end, sorry.
3. I scrapped the old thank you message from Robin and included a new one. This time you don’t need a code to view it. It would get leaked anyway and doesn’t change the message. This time the message is hidden away in your room, just hover over the bookshelf to find it when you’ve reached the end of the update.
4. Parts of the early game with Robin have been rewritten. I didn’t change any of the story outcome, but I made Robin a bit more likeable early on and wrote it so that the first scenes make a little bit more sense. That also means that I scrapped two of her old scenes and remade them. On top of that I changed parts of her dialogue in early scenes and changed the first few events when spending time at the fire.
None of this is huge, so you don’t need to replay everything. I made the change because you can clearly tell that my writing from a year ago is worse than what I do now and I wanted to get it at least a tiny bit better.
5. I changed the way Mia get’s her Morale scenes to make it less confusing (A lengthy troubleshooting session on the discord server made me aware of this issue.)
6. I reverted a change to the gallery that made all unlocks permanent. That quickly got confusing when making a new game and I think starting without all of the images and unlocking them one by one is more fun.
Fixes:
1. A few small bugs got squashed, but nothing major.
2. I also fixed some typos here and there.
3. And I played the game a lot! Just mucking around and looking for any exploits or bugs to break the game. I had to change a few things here and there, but I can’t remember every single thing I did. The end result is that the game is pretty stable right now. Of course there will always be issues that I won’t find, but any softlocks or issues with scenes should be resolved. Fingers crossed.

Version 0.6.1
Changelog:

1. First of all, there is new content for the story. New developments and dialogue.
2. There area also a few new areas in both the forest and the city, but nothing big.
3. As usual there are new animations to go with the story.
4. And 4 new scenes, with a combined total of 21 animations. This took a long time.
5. New talking options with all girls.
6. And new options to spend your time with Lily by the fire.
7. As always some new items, but nothing crazy.
8. New soundeffects. Especially in the new scenes. More sloshing and slurping and whatnot.
9. A new enemy type.
10. A new mechanic that intoduces timed events into the game. But nothing overly punishing or difficult. I don’t want to test your dexterity, they are only meant to limit your time to think before taking an action.

Content changes:
1. I completely reworked the outside of the cabin. That means new visuals and new animations. There are still some old animations I didn’t replace, but they will be gone in the next update. It was just too much work to fit it all into this update.
2. And I also reworked the feature to spend time at the fire. You can now revisit old events, even ones that you might have missed earlier and it is much easier to see if something new came up. This should also make it possible to watch one of Robins early scenes that some of you are missing. On top of that it might also help those that are stuck getting the map from Robin. (That bug is difficult and I am still not sure how exaclty it works. This might be it though.)
3. And another rework on top. I remade the talking system. Now it works like the spend time option, where you can acces old topics to talk about and you can see what you have previously read and what you haven’t. This just gives you a little bit more content when you want to interact with one of the girls.
4. And I changed the exp system to now accurately display the moment when you’ve hit max lvl in one of the skills. It will also automatically change to another skill that isn’t max lvl so the exp doesn’t get wasted. I still have to do more changes to the system, but that is it for now.
5. I’ve also changed some of the food gathering rates to make the very early game a bit easier to get into. This is a test to see how it is received. I might revert it later, I’ll see.
6. And some code improvements that you won’t notice but make my life easier.

Fixes:
1. I’ve gotten rid of the annoying “lilyheadheart not found” bug. It was two typos in different places.
2. Bunch of typos were cleaned up.
3. I also added other small fixes that where pointed out on Patreon, on Discord and on F95. But I don’t really remember every single one.

Version 0.6a
Changelog:

Save compatibility:
Should work completely fine.
New Content:
1. A few new tiles for both the city and the forest.
2. New character developments and more story.
3. New animations to go with the story.
4. 3 new scenes in total, featuring 15 animations. I originally wanted to put in an additional one, but it will be coming in the next update as it wouldn’t have made any sense to include it storywise.
5. More sprites for Lily and her full integration into the code.
6. A few new items.
7. New soundeffects.
8. A new enemy type.
9. A new weapon.
10. A “new” room in the house. And the new building project to go along with it.
11. A new plant for the field.
Content changes:
1. I changed the gallery so all unlocks are persistent across playthroughs and stay unlocked. For existing playthroughs you will simply have to rewatch a scene in the gallery to unlock if for new playthroughs. You won’t notice anything but I wasn’t sure how to implement the code otherwise.
2. Slight changes to the exp system. After defeating an enemy you now have a small chance to be randomly awarded more exp.
3. A few minor changes to 0.5’s dialogue.
4. A change to the fight system that allows you to go over the stamina limit with heavy attacks. This is a change that will make the fight system a little bit easier and function more similar to the exploration, where you can move even if you only have 5 stamina left. The change was made because I noticed that the game was sometimes not allowing you to use a heavy attack if you had exactly the amount left to reach 0 stamina. I am not yet sure why it happens, but I have a hunch.
Fixes:
1. Fixed a bug that was giving an error if you hadn’t completed one of the optional quest goals early on in the game.
2. A bunch of minor fixes.
3. Lot’s of grammar and spelling corrections.
4. And I fixed a bug that was making it impossible for some, to spend time with Mia, if they hadn’t talked with Robin about Mia’s breakdown a few updates prior. Really hard to catch that one…

Version 0.5
Changelog:

Save compatibility:
Should work completely fine.
New Content:
1. Added a new area to the game. This one is a bit different from what you might be used to.
2. A whole lot of stuff happening in the story. 0.5 will give many answers and probably create just as many questions.
3. 3 new scenes, 1 with Lily and 2 with the fourth and final girl of the game. Trust me, it will make sense once you’ve played 0.5. The 3 scenes have a combined total of 10 animations.
4. 41 new animations to liven up the world. This time more focused on the important parts of the game, the sheer number comes from the length of 0.5.
5. And Girl #4 is introduced into the game. She and Lily are taking the main spots in this update.
6. A few new items.
7. New soundeffects.
8. New music.
9. And the shoddy scene rewatch menu got replaced by a proper gallery. Which still needs some tweeks in future updates, but I don’t think it is buggy, I spent a lot of time testing it.
Content changes:
1. A few slight changes to the menus again.
2. And an additional chance while looking for mushrooms, that could randomly award you a larger amount than usual.
Fixes:
1. I’ve fixed a bunch of broken options in 0.4 that made it possible to escape some of the loops I had planned.
2. Lots and lots of trouble shooting to make sure I wouldn’t fuck up 0.5 as badly as 0.4.
3. I tried to fix as many instances as possible where I switched up save/safe and life/live. I hope that got better.
Notes:
0.5 is finally done and I am really excited to see your reactions to the update. The story is taking quite a leap in this one and the final girl is coming to the game. A lot is happening and I hope you will have fun with it!

Changelog: Version 0.4a
Fixes:
1. Fixed a bug that made training in the early game impossible.
2. Fixed a bug that could potentially softlock the game when failing to find liquor at the lodge.
3. Fixed a typo in the code that crashed the game while exploring the city.
4, Fixed a mistake where you could still spend time with Robin, even though she was indisposed.


Version 0.3.2
Changelog:

New Content:
1. 28 new animations to illustrate how you interact with the world. I went slightly overboard with these, but I like them a lot.
2. 5 new scenes for the girls. (3 Robin, 2 Mia) 10 animations total. these are part of a new system in the game.
3. New Morale system. You can now ask the girls to actually raise your morale to get a temporary boost in stamina. The system has it’s own scenes and you will acquire new options as the game progresses. This is still an early state of this system and more options will be added with time.
4. A new Icon that displays while an animation is running, just so you are warned and don’t click it away before the icon disappears. Can be turned off/on at any time in the preferences.
5. New turntable animations for every single Item in the game. 29 small animations in total.
Content changes:
1. I completely remade every single forest background and a good amount of the lodge as well. We are talking about 20 remade backgrounds.
2. Changes to the UI to make the room selection screen stay open, so you won’t have to click it after every single action.
3. New images added at points where there was too little going on. (For example when searching the wheat, there are now more images.)
4. 4 Animations that played in forested areas have been reworked to fit the new style.
5. Robins scene07 (The one with the slapping) has been completely reworked with new animations and changed text leading up to it and during the animation. This one has annoyed me and many others for quite some time now. The new scene is better and makes more sense.
6. Robins scene08 (When she is working on the field) got improvements to the dialogue.
7. One of the changes I am most excited about. An improved script with the hints of Jacob A, here on Patreon. Now keep in mind that I didn’t give him 100% control of the script and he gave me the revisions in a way that allowed me to really learn from it. So the mistakes that are still in it are most definitely my fault.
8. Changes to the skill system to make it A: a bit weaker, and B: more difficult to grind out. I thought the tutorial message that notified people that there is no need to grind levels would be enough to keep them from it. Maybe I hit my head that day, but I really don’t know why I had that thought.
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